package game.hiram;

public class EInventory {
	private Weapon weapon;
	private Equipment bootsEquipment; 
	private Equipment plateEquipment;
	private Equipment legsEquipment;
	private Equipment glovesEquipment;
	private Equipment neckEquipment;
	private Equipment ringEquipment;
	private Equipment helmEquipment;
	private Ammunition ammunition;
	private Offhand offhand;
	public EInventory() {
		this(null, null, null, null, null, null, null, null, null, null);
	}
	public EInventory(Weapon weapon, Equipment bootsEquipment,
			Equipment plateEquipment, Equipment legsEquipment,
			Equipment glovesEquipment, Equipment neckEquipment,
			Equipment ringEquipment, Equipment helmEquipment,
			Ammunition ammunition, Offhand offhand) {
		this.weapon = weapon;
		this.bootsEquipment = bootsEquipment;
		this.plateEquipment = plateEquipment;
		this.legsEquipment = legsEquipment;
		this.glovesEquipment = glovesEquipment;
		this.neckEquipment = neckEquipment;
		this.ringEquipment = ringEquipment;
		this.helmEquipment = helmEquipment;
		this.ammunition = ammunition;
		this.offhand = offhand;
	}
	public Weapon getWeapon() {
		return weapon;
	}
	public Equipment getBootsEquipment() {
		return bootsEquipment;
	}
	public Equipment getPlateEquipment() {
		return plateEquipment;
	}
	public Equipment getLegsEquipment() {
		return legsEquipment;
	}
	public Equipment getGlovesEquipment() {
		return glovesEquipment;
	}
	public Equipment getNeckEquipment() {
		return neckEquipment;
	}
	public Equipment getRingEquipment() {
		return ringEquipment;
	}
	public Equipment getHelmEquipment() {
		return helmEquipment;
	}
	public Ammunition getAmmunition() {
		return ammunition;
	}
	public Offhand getOffhand() {
		return offhand;
	}
	public void setWeapon(Weapon weapon) {
		this.weapon = weapon;
	}
	public void setBootsEquipment(Equipment bootsEquipment) {
		this.bootsEquipment = bootsEquipment;
	}
	public void setPlateEquipment(Equipment plateEquipment) {
		this.plateEquipment = plateEquipment;
	}
	public void setLegsEquipment(Equipment legsEquipment) {
		this.legsEquipment = legsEquipment;
	}
	public void setGlovesEquipment(Equipment glovesEquipment) {
		this.glovesEquipment = glovesEquipment;
	}
	public void setNeckEquipment(Equipment neckEquipment) {
		this.neckEquipment = neckEquipment;
	}
	public void setRingEquipment(Equipment ringEquipment) {
		this.ringEquipment = ringEquipment;
	}
	public void setHelmEquipment(Equipment helmEquipment) {
		this.helmEquipment = helmEquipment;
	}
	public void setAmmunition(Ammunition ammunition) {
		this.ammunition = ammunition;
	}
	public void setOffhand(Offhand offhand) {
		this.offhand = offhand;
	}
}
